![]() ![]() Tinkered tools are based on your crafting level and can be used at level 30, 40, and 66 for fishing, logging, and mining. Wood tools are based on your adventuring level, and can be used starting at level 20, with better tools for level 30, 40, and 50, and then 70. Right click them to attain a 10 day buff for your harvesting speed increase. Harvesting tools give you a +1 skill bonus, and a reduction of the base speed of five seconds to a maximum reduction of 2.5 seconds per harvest attempt (this depends on racial abilities and casting speed). Tip: Speed up the harvesting process by using the F key when the node is targeted, or for even faster harvesting, use a harvesting hotkey and cue up a second attempt while performing the first. Rares are meant to be rare, so when you get one the UI will alert you with an alert sound and a message to let you know you got a goodie. ![]() The better your skill, the fewer instances of gathering nothing will occur. How to Harvest: Double clicking the node will grab one set of harvestables, which can be multiples of the same thing. Tier 1 - Level 01-09 - Skill 0+ :: Queen's Colony, Outpost of the Overlord, Forest Ruins, Oakmyst Forest, the Caves, the Peat Bog, the Ruins, the Sunken City, the Sprawl, the Graveyard, Greater Faydark, Darklight Woods, Timorous Deep Tier 2 - Level 10-19 - Skill 20+ :: Antonica, Commonlands, Vale of Shattering (access quest needed), Greater Faydark (eastern portion near Crushbone and the spires), Darklight Woods, Timorous Deep Tier 3 - Level 20-29 - Skill 90+ :: Thundering Steppes, Nektulos Forest, Zarvonn's Tower (Eternal Gorge), Butcherblock Mountains Tier 4 - Level 30-39 - Skill 140+ :: Enchanted Lands, Zek, Cove of Decay (access quest needed), Bloodskull Valley (access quest needed), Steamfont Tier 5 - Level 40-50 - Skill 190+ :: Rivervale, Feerrott, Everfrost, Lavastorm, Steamfont (wetlands and area near it) Tier 6 - Level 51-60 - Skill 240+ :: Sinking Sands, Pillars of Flame, Lesser Faydark Tier 7 - Level 61-70 - Skill 240+ (some zones may be 250):: Loping Plains, Tenebrous Tangle, The Barrens, The Bonemire (node types here are based on island location) Tier 8 - Level 71-80 - Skill 340+:: Kylong Plains, Fens of Nathsar, Kunzar Jungle, Jarsath Wastes Each tier requires a progressively higher skill level for each type of harvesting Tier: In EQII, a tier is the level range of the harvestable items. ![]() Harvesting skills: As with all other skills harvesting skills progress by +5 for each level you gain, tradeskill or adventure - whichever is the highest determines your level. Type of Node: Each zone and tier will have slightly different looking nodes, according to the environment, and require one of the five skills to gather, but they all will fall under these basic categories: Ore (mining): metal, loams for the alchemists Stone (mining): soft metals and gemstones Den (trapping): animal products, such as hides and meat Wood (foresting): organic structural materials, also called "pile of bones" in Tier 2 Roots (gathering): fiber-type roots Plants (gathering): foodstuffs, such as berries and vegetables Schools of fish (fishing): fish meats and products ![]() Remember to skill up in each area as you level up in the game, as some higher level quests require corresponding levels of harvesting skills. Each type of node requires a specific skill in harvesting. Harvesting skills include mining, foresting, gathering, trapping and fishing (and you will have a hotkey for all in your abilities section of your knowledge book). Nodes are governed by the game's Random Number Generator so there's no guarantee or system to get rares or more commons at any given node. Each node has three chances to gather one or more resources (up to 10 at once) when you click them with the hand tool. In older zones, you can find any kind of node randomly placed. They are found in all zones, and in newer zones, match the terrain in which they are found (rocks in caves, for instance, or dens around animal areas). ![]()
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